Cloud lightning stellaris. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Cloud lightning stellaris

 
 ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the techCloud lightning stellaris 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3

Plasma is good, but it should also be paired with kinetic weapons. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. They are supposed to be L sized weapons but they don't appear as an option for that slot. Void Clouds are all shield and hull. Small. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 3 Stellaris Tech Id List – C to E. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. So, I'm reaching the mid game, and there's no sign of these dudes showing up. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. . The cloud lightning bug seems to exist only in the 2. Stellaris Origins explained and ranked into a tier list. 0 unless otherwise noted. cloud lightning conduits. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. This mod also adds two new. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. maybe twice? maybe twice, and that's a weak maybe. the. Cloud Lightning Conduits: tech_space_cloud_weapon_1. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. . The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. The research is even in. #footer_privacy_policy | #footer. 1. Subscribe. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. They don't exist in my designer. Award. ago. 1 bug? Didn't need it since the patch yeah probably 2. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Due to their ships having a lot of shield and armor but not a lot of hull hit points. . Business, Economics, and Finance. rarely see empire use cloud lightning as weapon. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Cloud lightning + arc emitters + disruptors. At the start of the game, no empire knows anything about the universe beyond their home system. I researched cloud lightnings because it seems. They don't exist in my designer. They don't exist in my designer. 0) Number of years since game start is greater than 15 (×2. nor for any other slot for that matter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cordyceptic drones is amazing but. 5 when they are buffed) 3. View community ranking In the Top 1% of largest communities on Reddit. so i had a 2. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. They ignore both shields and armor and deal base damage directly to the hull. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. (Ignores shield and armor 100%, goes straight for hull points). The ultimate BB build is Focused Arc Emitters + Cloud Lightning. nor for any other slot for that matter. Plasma, Particle Launchers, Torpedoes. CL 12dmg per day 100% accuracy 30% tracking. CryptoGo to Stellaris r/Stellaris. Business, Economics, and Finance. . Depends on the enemy’s defenses. Early game exploring is key for an empire to start growing rapidly, however. The engagement range difference between. Content is available under Attribution-ShareAlike 3. The full command is probably "research_technology. Stellaris. the. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Tier 1 armor and shields unless I'm rolling in alloys. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. Yes KA is better than cloud lightning. the. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. Don’t do cloud lightning though. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. Use Battleships with Arc Emitters and Cloud Lightning. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. For the record, in stellaris 2. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. I like playing with penetration weapons for thematic. I like the missile approach best, though. A primitive civilization. I like playing with penetration weapons for thematic. And the advantage increases as the number of repeatables. Awesome, thanks for the heads up. I researched cloud lightning conduits in my latest game. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. I believe the feature this post relates to was added in the 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. . And any destoyed FE ship is 1 less ship they field overal unless they Awake. Leviathans are easy. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). You have the perfect start. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. This page was last edited on 14 October 2017, at 11:48. nor for any other slot for that matter. Modified Cloud Lightning Conduits technology so that it can be researched. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Thanks for the tips. They don't exist in my designer. Pray the RNG rolls low per shot. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. I got my fleets wiped early on using cloud lightning without taking down a single ship. 7. EDIT - I stand corrected as noted below. However when I go in the ship designer they are not available as an option. 类型:能量. 5K subscribers Join Subscribe 2. 2. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 2. I went back to modify a design…天云闪电 Cloud Lightning. (×1. • 3 yr. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They ignore both shields and armor and deal base damage directly to the hull. the. 3. They don't exist in my designer. 2. Missiles, and strikecrafts (especcialy in 2. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Advanced shields require Strategic Resource to make. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. so i had a 2. Tier 1 armor and shields unless I'm rolling in alloys. I like playing with penetration weapons for thematic. cloud lightning conduits. nor for any other slot for that matter. so i had a 2. Cloud Lightning is underrated in 1. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. I like playing with penetration weapons for thematic. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . . Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. However when I go in the ship designer they are not available as an option. (But then again, so do flak cannons if you have something, like fighters. Business, Economics, and Finance. The neutron launcher. Go to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. This page was last edited on 14 October 2017, at 11:48. Make it so a ship hit can be stunned for 1 day. I researched cloud lightning conduits in my latest game. so no reverse engineering. My ships have lots of missiles and the void cloud has no armor, that should help right. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. 2. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. The Cloud Lightning was a solid contributor to overall DPS of the fleet. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris • by CopperChem. As a result, the artillery+neutron+giga cannon loadout is better. NL 42dmg per day 90% accuracy 0% tracking. Open menu Open navigation Go to Reddit Home. Cloud Lightning is only good if you're using Arc Emitters as well. so i had a 2. On a nice advice, never fight FE ships from long range, they will out damage you. so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. All rights reserved. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. . 天云闪电的升级版,与原版平衡。. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. 202. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. ago. 2. . And while their. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris. Sometimes I use all Cloud Lightning and Palpatine them out of existence. I researched cloud lightning conduits in my latest game. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. The tool tip says it does between 1-27 damage. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 3 Garden of. It's the best weapon in the game. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Vulnerable to kinetic weapons. Their accuracy and tracking absolutely annihilate corvette swarms. I did so quickly. If not 3 stuns with the first one activating. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. It can then be stunned up to x times totaly in any specific engagement. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Arc emitters + cloud lightning battleships are both fun and worth it. Maybe up to 3. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. so i had a 2. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. It did for me? Or is it a 2. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Cerodil Jan 13 @ 8:08pm. Void clouds are not organic, neither are crystals. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. If you like battleships, you can do Arc Emitters and Cloud Lightning. Focused Cloud Lightning. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3 So very, very brightly. 1 version, so i've rolled my stellaris back and is gonna test this strategy. 5k. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. Stellaris. Stellaris Dev Diary #313 - 3. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. They ignore both shields and armor and deal base damage directly to the hull. Business, Economics, and Finance. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. 4 Stellaris Tech Id List – F to I. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Stellaris. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". I'm playing in ironman so no console commands to slap it down. Stellaris technology list and IDs cheat. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. - Find the 00_weapons_critters_cloud text file. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. We will ha. • 1 yr. . Cloud Lightning is one of the worst weapons in the game and never worth using. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. . 6, but the bug occurred after the 2. if the enemy is strong just check their composition and counter. 1. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. They need to be cheap and numerous, not tough. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. but the CL can go through. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Bursting down their titan with bypass weapons isn't a great. Mega Cannons+Neutron Launchers are more efficient otherwise. It's a lightning cloud, I think. . ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Go to Stellaris r/Stellaris. 0. Bridge_of_Brown. It's the L slot equivalent, but you only get it from Void Clouds #8. Cloud lightning is essential, and not finding it is a failed run. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Make it so a ship hit can be stunned for 1 day. 报警机器人 于6年前 修改了 此页面。. Favorited. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . Cloud Lightning; Giga Cannon vs Kinetic Artillery). 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. Large. In version 3. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. And yes , it does work. Large. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. They don't exist in my designer. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. 7Lets dive in!Pre-order St. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. UU. I like playing with penetration weapons for thematic. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Since this is a Story Pack, it's not a full expansion. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. They are supposed to be L sized weapons but they don't appear as an option for that slot. CryptoStellaris Wiki Active Wikis. . Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. They are supposed to be L sized weapons but they don't appear as an option for that slot. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. The author of this topic has marked a post as the answer to their question. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. However, although I've now…so i had a 2. 2. . 1K 48K views 1 year ago Which is the. In reality, the tracking doesn't matter as much if you have high accuracy. Description Discussions 0 Comments 6 Change Notes . The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). nor for any other slot for that matter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud lighting is a tech I got from the voidcloud enemies. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. They don't exist in my designer. It's bottom center next to the system name. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. What jumps out is the very low damage of the CL. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Activate LIGHTNING with just one click and. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. . 对该项目的细节说明请添加至相关页面. Is it ever advisable. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3.